Indicate to onready we are waiting for a custom callback

The ShowMenu function uses an ASLX callback, but nothing is registered with WorldModel to say we are waiting for a callback. This means that onready scripts trigger even when we're waiting for the ...

Id #1294 | Release: Quest 5.5 | Updated: May 16 at 2:30 PM by alexwarren | Created: May 16 at 2:30 PM by alexwarren

Exit script issue - Unticking checkbox doesn't remove last script.

With the new checkbox (as of 5.4.1) when editing exits, if you check it to run a script instead of moving the player automatically, then change your mind and uncheck it, the script you entered stay...

Id #1293 | Release: None | Updated: Sun at 1:32 AM by Sora574 | Created: May 14 at 5:13 PM by Liam315

Transaction not finished?

I just got Quest, and I'm already having issues... Whenever I do something, such as create a new room, or edit a description, it gives me this error: System.Exception: Starting transaction when pr...

Id #1292 | Release: None | Updated: May 15 at 11:46 AM by alexwarren | Created: May 12 at 9:48 AM by FlareLine

Some verb clash messages are unimplemented or out of date

Add a "give", "use", "open" verb to an object to get the clash message. Some of these are out of date - "use" has been moved to a different tab for example. A clash with "givesingle" seems to b...

Id #1290 | Release: Quest 5.5 | Updated: May 8 at 7:23 PM by alexwarren | Created: May 8 at 7:23 PM by alexwarren

Remove context menu in WebPlayer

Suggestion from Pertex: In the offlineplayer you have a short contextmenu, in the onlineversion you get the contextmenu of the browser by right clicking. In my opinion such a contextmenu is not ...

Id #1289 | Release: Quest 5.5 | Updated: May 6 at 9:09 AM by alexwarren | Created: May 6 at 9:09 AM by alexwarren

texteffect

If I print a large text with the typewritereffect, the output becomes slower and slower. If I change the windowsize of Quest then, it becomes quicker again.

Id #1286 | Release: Quest 5.5 | Updated: May 3 at 1:57 PM by alexwarren | Created: Apr 29 at 12:27 PM by Pertex

container script runs even when object is no longer a container

Report from Brian Devins: I created a script for an object that was configured as a container. I then reconsidered how I wanted to create that puzzle so I changed the object so that it is no long...

Id #1278 | Release: Quest 5.5 | Updated: May 3 at 12:54 PM by alexwarren | Created: Apr 12 at 5:56 PM by alexwarren

Update CefSharp

There is a newer CefSharp release we could use: https://github.com/chillitom/CefSharp

Id #1266 | Release: Quest 5.5 | Updated: Mar 29 at 11:46 AM by alexwarren | Created: Mar 29 at 11:46 AM by alexwarren

About window - make version number selectable

Request from Biep: "the information on the About pop-up cannot be copied. I wanted to compare the build version of the beta I had with the version number of the final version. Others might wan...

Id #1265 | Release: Quest 5.5 | Updated: Mar 29 at 11:12 AM by alexwarren | Created: Mar 29 at 11:12 AM by alexwarren

Quest copying object code from library into game file

I think I may have just found a bug. Namely, I have a library which I include from game file. In the library I have an object which should be attached to a player (I am currently in the process...

Id #1258 | Release: Quest 5.6 | Updated: May 3 at 9:10 AM by alexwarren | Created: Mar 15 at 7:49 PM by levicki