Duplicate EditorObjectAskTellScripttorun in editor template

One is overriding the other, they need to be separate templates.

Id #1346 | Release: Quest 5.5.1 | Updated: Apr 18 at 11:53 AM by alexwarren | Created: Apr 18 at 11:53 AM by alexwarren

Choose player object - wrong caption

Editor, game, Player tab. "Player object status attributes..." should just be "Player object" as it was in v5.4. Seems to be a copy and paste error when creating the translation file.

Id #1345 | Release: Quest 5.5.1 | Updated: Apr 11 at 9:00 PM by alexwarren | Created: Apr 11 at 9:00 PM by alexwarren

Walkthrough issue

There seems to be an issue with the walkthroughs, with commands overlapping or something similar, making walkthroughs more or less useless. This causes random script errors, and commands being exec...

Id #1344 | Release: Quest 5.5.1 | Updated: Apr 11 at 9:16 PM by alexwarren | Created: Apr 2 at 8:05 AM by SYDK

Clone after destroy causes children to be listed in wrong order

This is probably a rarely discovered thing, but I'm running into odd behavior with cloning object trees (objects that have children). What's happening is that if I clone an object that has childr...

Id #1342 | Release: Quest (future) | Updated: Apr 11 at 9:14 PM by alexwarren | Created: Mar 16 at 2:20 PM by jaynabonne

map: room labels not shown

Room labels are not shown in the map, see here: http://forum.textadventures.co.uk/viewtopic.php?f=10&t=4174 problem: in coregrid.aslx the label is printed with JS.Grid_DrawLabel(label_x, label_...

Id #1340 | Release: Quest 5.5.1 | Updated: Mon at 8:58 PM by jaynabonne | Created: Feb 6 at 9:36 AM by Pertex

Quest 5.5, Screen does not scroll down when text is added without player input

If the game displays a message of text without the player inputting a command, the screen does not scroll down automatically. One way to reproduce this is to set up a timer to constantly play a m...

Id #1333 | Release: Quest 5.5.1 | Updated: Apr 11 at 9:12 PM by alexwarren | Created: Dec 30, 2013 at 5:18 AM by RakeVuril

Verify gamebook when publishing

Could warn if any pages are blank when publishing a gamebook.

Id #1330 | Release: Quest 5.6 | Updated: Nov 29, 2013 at 8:46 PM by alexwarren | Created: Nov 29, 2013 at 8:46 PM by alexwarren

ASLEvent without triggering end of turn

Need a way for JS to call ASL without triggering FinishTurn (turn scripts etc).

Id #1309 | Release: Quest 5.6 | Updated: Jul 15, 2013 at 12:50 PM by alexwarren | Created: Jul 15, 2013 at 12:50 PM by alexwarren

"look" directions - add to Features tab

The ability to make an exit a "look-only" direction should be toggled from the game features tab.

Id #1307 | Release: Quest 5.6 | Updated: Mar 23 at 12:00 PM by levicki | Created: Jul 10, 2013 at 3:25 PM by alexwarren

Gamebook script for each page

Similar to a turn script in text adventure mode, a way to set up a global script that runs on each gamebook page. For example, this could add a link to each page for a player to check their stats. ...

Id #1302 | Release: Quest 5.6 | Updated: Nov 28, 2013 at 3:04 PM by alexwarren | Created: Jun 12, 2013 at 9:52 AM by alexwarren