Helper to ensure that scenery objects are not missed


In Inform 7 you can Bracket Every Notable Thing - then it throws an error if you've forgotten to create a particular scenery object that you've mentioned in a description.

It would be nice to have a similar concept in the Quest editor. Maybe we could have a validation step that is run when saving a game, or when you click the "Play" button.
Closed Jul 6, 2014 at 12:53 PM by alexwarren
All open Quest issues have now been migrated to GitHub: https://github.com/textadventures/quest/issues?state=open