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Closed

Room description tag

description

As in Quest 4.x, rooms should be able to have a description script tag, or a description that is just words, instead of having an automatically generated description.

Would be nice to have a flexible wordy mechanism, so you can write, "As you approach the castle you see its turrets looming down upon you. [rock: There is a small rock in your path.]"
Closed Jul 6, 2014 at 11:53 AM by alexwarren
All open Quest issues have now been migrated to GitHub: https://github.com/textadventures/quest/issues?state=open

comments

alexwarren wrote Jun 10, 2011 at 6:49 PM

This is partially implemented. You can now turn off automatic descriptions from the Options tab on the game editor. But it would still be nice for a customisable dynamic string as suggested above - I'll put this off for Quest 5.1 or later though.

alexwarren wrote Dec 22, 2011 at 9:36 AM

Perhaps a better design would be to type a description like this:

"You can see an amazing [sofa] here. Hey, what a lovely [potato] I can see"

Brackets would mark hyperlinks, and if the object isn't in scope, hide the entire sentence.

The room description editor could have a button to add all the marked objects to the room.

alexwarren wrote Dec 22, 2011 at 9:42 AM

Another option for dynamic flexible room descriptions would be to have something similar to the Script Editor - a "Description Builder" perhaps, with a filtered list of script command specifically for adding sentences and hyperlinks to the room description.